In this work the algorithm for compression and access to compressed voxel data in process of landscape modelling is proposed, which will significantly decrease memory requirements. This algorithm is designed to ease the development of vast voxel landscapes in computer simulations and games. The experimental studies has shown significant gain of voxel model memory efficiency. The aim of this algorithm is to be able to cooperate with surface extraction tools.
Keywords: compression, RLE, run-length encoding, voxel, landscape, virtual reality, operative memory, data