The article describes the integration aspects of the Telegram bot implemented on the 1C: Enterprise platform, into the information system for processing the results of sports competitions. The basic functionality of user interaction with the bot is considered. A diagram of the system states in the process of user interaction with the bot is provided, illustrating the possible transition states when the user selects certain commands or buttons. A diagram of the sequence of the registration process for participants of events using a Telegram bot is presented, illustrating the transmission of messages using post and get requests.
Keywords: processing the results of sports competitions, Telegram bot, messenger,1C: Enterprise platform, state processing, information systems in the field of sports