The technique of space-time processing of acoustic signals with the use a convolution algorithm the purpose of application of which is the spatial positioning of the virtual soun sourse (auralization) is com=nsidered in this article. Also the reverberation chatacteristics of a modeled acoustic environment are take into consideration.
Keywords: auralization, HRTF, artificial reverb, room simulation, convolution algorithm, impulse response convolution, impulse response synthesis, dynamic convolution, complex filtering
A hybrid reverberation algorithm is offered in this article. This algorithm is using both a convolution section in which a convolution with an inmpulse response of a real acoustic room is being implied and a mathematical reverb model. Also an algorithm for generating impulse responses of optional rooms is also offered in the following article. The algorithm efficiency calculation is specified in the article. Thia reverberation algorithm is a part of a bigger complez auralization algorithm where it is being used coherently with an HRTF-based algorithm in order to simulate a real acoustic environment
Keywords: artificial reverb, room simulation, convolution algorithm, impulse response convolution, impulse response synthesis, dynamic convolution, complex filtering